AoeStats
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Black Forest

507492279Analyzed
3v3 RM · 13d ago on Sep 18, 2026· 72m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Huns · United Kingdom
966
+13
🇬🇧 Persians · United Kingdom
942
+14
🇬🇷 Persians · Greece
828
+18
🇬🇧 Bengalis · United Kingdom
902
-15
🇦🇹 Italians · Austria
885
-15
🇺🇸 Franks · United States
879
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 3,294 11:33 16:03 34:29 ⛏ Fast Castle
15 1,084 12:04 17:13 36:45 ⛏ Fast Castle
13 964 13:06 17:12 32:59 ⛏ Fish Boom FC
12 849 11:39 22:49 32:56 ⛏ Fast Castle
12 900 11:27 22:09 32:36 ⛏ Fast Castle
10 750 15:26 24:29 33:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,455 24,757 40,910 5,315 133,437 145,267
50,655 14,693 31,995 1,820 99,163 108,338
45,175 22,864 13,510 3,360 84,909 96,123
30,910 25,740 19,285 4,010 79,945 118,496
16,420 24,251 19,880 4,545 65,096 70,392
24,080 12,455 16,220 2,770 55,525 87,516
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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