AoeStats
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African Clearing

506166963Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 47m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
955
+44
🇮🇳 Burgundians · India
952
+16
🇮🇳 Bulgarians · India
934
+16
🇮🇳 Hindustanis · India
931
+16
🇧🇷 Britons · Brazil
978
-17
🇬🇧 Persians · United Kingdom
950
-16
🇧🇷 Poles · Brazil
939
-16
🇮🇪 Portuguese · Ireland
903
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,610 14:59 20:48 — ⛏ Fast Castle
31 1,463 16:39 22:46 42:31 ⚔ Archer Rush
29 1,371 16:02 20:35 46:35 ⛏ Fast Castle
25 1,170 14:38 27:54 — ⚔ Drush
22 1,062 14:08 31:30 40:27 ⚔ Scout Rush
22 1,043 15:40 20:17 40:05 ⛏ Fast Castle
21 979 16:30 27:50 — ⚔ Archer Rush
14 691 15:35 21:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,185 6,800 10,105 2,970 42,060 47,408
16,915 7,310 9,210 1,805 35,240 43,536
21,345 5,855 5,835 415 33,450 33,401
13,265 10,858 6,825 1,405 32,353 35,121
14,800 7,280 7,615 1,165 30,860 31,623
14,330 7,810 4,845 1,935 28,920 31,568
7,625 6,087 1,290 950 15,952 16,041
4,925 4,355 2,490 200 11,970 12,549
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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