AoeStats
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Arena

506158386Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 49m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Japanese · Spain
986
+15
🇨🇳 Bohemians · China
985
+15
🇺🇸 Hindustanis · United States
937
+17
🇬🇧 Persians · United Kingdom
933
+17
🇹🇼 Cumans · Taiwan
982
-16
🇨🇳 Lithuanians · China
966
-16
🇦🇷 Britons · Argentina
960
-16
🇹🇼 Khmer · Taiwan
958
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 2,165 9:38 15:19 33:53 ⛏ Fast Castle
40 1,995 12:15 27:17 45:02 ⚔ M@A Rush
35 1,744 12:09 16:16 43:32 ⛏ Fast Castle
20 989 10:10 17:19 28:51 ⛏ Fast Castle
17 861 12:09 17:00 32:53 ⛏ Fast Castle
17 834 10:38 15:11 28:47 ⛏ Fast Castle
15 722 10:42 20:01 32:32 ⛏ Fast Castle
10 498 10:51 22:34 36:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,640 15,375 13,110 2,150 73,275 82,067
22,405 21,578 15,970 4,315 64,268 77,503
21,025 9,430 15,895 2,250 48,600 56,195
14,490 15,500 8,450 2,250 40,690 48,199
14,730 16,410 1,905 1,150 34,195 38,512
17,380 7,005 6,420 2,250 33,055 47,637
14,915 9,685 4,520 1,695 30,815 36,220
13,485 9,115 4,965 2,280 29,845 34,805
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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