AoeStats
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Arabia

507557799Analyzed
1v1 RM · 12d ago on Sep 18, 2026· 42m 17s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Berbers · Taiwan
2308
+9
🇹🇷 Portuguese · Türkiye
2148
-9
Player eAPM Actions Feudal Castle Imperial Opening
135 5,693 9:23 21:08 39:11 ⚔ Scouts into Archers
68 2,873 9:13 20:37 41:41 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
19,650 15,155 8,255 200 43,260 44,217
16,750 15,248 7,885 2,250 42,133 42,598
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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