AoeStats
← FC_M@sTer

Nomad

510049954Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 39m 26s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Byzantines · Slovakia
1268
+17
🇬🇧 Persians · United Kingdom
1254
+17
🇨🇴 Wei · Colombia
1412
-22
🇨🇴 Malay · Colombia
1158
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 2,080 13:29 18:35 — ⛏ Fish Boom
28 1,106 13:04 19:16 — ⛏ Fish Boom FC
25 985 12:22 20:15 35:11 ⛏ Fish Boom FC
23 921 13:33 21:29 36:06 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,965 10,142 6,640 3,335 33,082 33,686
12,805 7,020 3,815 1,760 25,400 27,510
9,800 8,054 3,180 2,050 23,084 26,411
11,620 5,783 2,695 2,335 22,433 24,254
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.