AoeStats
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Oasis

510044534Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 84m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
1404
+8
🇨🇴 Khitans · Colombia
1140
+18
🇹🇼 Magyars · Taiwan
1207
-13
🇦🇷 Armenians · Argentina
1205
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 5,064 12:59 16:37 31:45 ⛏ Fast Castle
53 4,497 9:11 25:09 45:07 ⚔ Scout Rush
40 3,385 10:30 34:56 54:08 ⚔ M@A Rush
32 2,742 11:53 21:22 36:18 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
52,550 45,081 33,345 6,610 137,586 161,487
38,120 24,893 14,020 1,485 78,518 100,142
25,305 8,886 19,835 850 54,876 60,251
12,575 18,455 12,620 3,670 47,320 49,553
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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