AoeStats
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Nomad

509810834Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 16m 55s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Poles · Colombia
1401
+9
1235
+15
🇨🇴 Bulgarians · Colombia
1088
+20
🇵🇪 Turks · Peru
1293
-18
🇺🇸 Portuguese · United States
1215
-15
🇵🇪 Britons · Peru
1124
-32
Player eAPM Actions Feudal Castle Imperial Opening
52 878 13:41 — — ⛏ Fish Boom
50 853 — — —
28 474 13:05 — — ⚔ Fish Boom into Towers into Archers
26 443 14:22 — — ⛏ Fish Boom
24 399 16:27 — —
18 305 13:33 — — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,350 1,947 100 475 5,872 5,349
2,100 2,635 320 350 5,405 5,326
2,550 1,652 250 0 4,452 5,144
2,050 1,883 50 100 4,083 4,526
2,300 1,535 50 100 3,985 4,543
2,000 1,708 50 100 3,858 4,251
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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