AoeStats
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Lombardia

509805625Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 37m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Ethiopians · Colombia
1394
+7
1222
+13
🇨🇴 Poles · Colombia
1069
+19
🇦🇷 Wei · Argentina
1181
-14
🇦🇷 Mongols · Argentina
1155
-13
🇦🇷 Magyars · Argentina
1137
-12
Player eAPM Actions Feudal Castle Imperial Opening
69 2,567 9:33 29:26 — ⚔ Archer Rush
52 1,944 10:42 15:05 — ⛏ Fast Castle
48 1,773 9:23 22:13 — ⚔ Scouts into Skirms
40 1,485 9:11 24:50 — ⚔ Archer Rush
39 1,453 12:16 25:25 — ⚔ Scout Rush
33 1,246 9:27 15:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,075 9,328 7,020 200 27,623 28,307
10,315 8,693 6,290 725 26,023 26,294
10,550 5,751 2,020 415 18,736 23,739
8,525 7,040 1,695 1,130 18,390 18,362
6,795 6,363 2,965 950 17,073 17,993
7,045 5,444 1,030 900 14,419 16,289
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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