AoeStats
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Oasis

509799193Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 47m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Wu · Colombia
1386
+8
1208
+14
🇨🇴 Poles · Colombia
1049
+20
🇦🇷 Wei · Argentina
1196
-15
🇦🇷 Vietnamese · Argentina
1169
-14
🇦🇷 Persians · Argentina
1150
-13
Player eAPM Actions Feudal Castle Imperial Opening
72 3,410 9:31 27:11 — ⚔ M@A Rush
56 2,643 9:48 14:16 — ⛏ Fast Castle
52 2,432 9:14 22:44 43:57 ⚔ Scout Rush
37 1,724 12:34 18:12 38:10 ⚔ FC into Scouts
33 1,539 16:18 32:53 — ⚔ Archer Rush
31 1,446 9:52 23:49 38:12

Resources

Player Food Wood Gold Stone Spent Collected
12,140 35,727 11,865 2,925 62,657 65,414
18,660 16,870 12,520 200 48,250 51,676
24,455 9,111 11,985 1,630 47,181 54,833
17,340 20,485 6,060 2,395 46,280 48,501
13,130 10,792 6,410 2,150 32,482 32,847
7,575 8,663 1,755 1,075 19,068 21,041
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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