AoeStats
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Nomad

509550372Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 106m 55s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Cumans · Colombia
1362
+6
🇨🇴 Franks · Colombia
1121
+15
🇨🇴 Khmer · Colombia
980
+20
🇨🇳 Bulgarians · China
1114
-14
🇨🇦 Bohemians · Canada
1100
-14
🇨🇴 Sicilians · Colombia
1090
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 6,377 13:54 21:38 38:05 ⛏ Fish Boom FC
59 6,316 15:07 25:46 40:32 ⚔ Fish Boom into Scouts
41 4,397 17:32 26:05 46:29 ⚔ Fish Boom into Scouts
32 3,471 16:43 21:58 37:33 ⛏ Fish Boom FC
29 3,141 14:53 22:00 54:08 ⛏ Fish Boom
25 2,674 14:26 25:21 44:05 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
53,725 77,383 39,340 15,310 185,758 190,585
50,165 73,105 20,075 10,580 153,925 163,331
49,550 43,545 30,270 6,120 129,485 142,017
67,820 29,161 16,970 3,950 117,901 127,023
45,735 39,590 24,635 2,745 112,705 116,516
53,785 21,449 18,595 10,805 104,634 140,323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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