AoeStats
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Arabia

508798792Analyzed
3v3 RM · 9d ago on Sep 24, 2026· 42m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1263
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1208
+17
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1192
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🇨🇴 Poles · Colombia
1375
-21
1319
-20
🇨🇴 Khitans · Colombia
970
-7
Player eAPM Actions Feudal Castle Imperial Opening
75 3,154 10:39 24:54 40:48 ⚔ Archer Rush
67 2,838 9:33 26:23 — ⚔ Towers into Scouts
52 2,179 9:19 20:38 — ⚔ Scout Rush
43 1,814 8:32 22:29 — ⚔ Scout Rush
30 1,283 11:57 32:30 — ⚔ Archers into Skirms
28 1,176 10:04 26:17 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,440 11,144 5,855 2,250 36,689 37,327
11,725 12,598 7,295 975 32,593 34,359
13,925 7,925 4,975 975 27,800 30,015
9,190 7,690 3,350 1,460 21,690 23,336
9,385 4,918 1,610 1,530 17,443 19,395
6,420 7,212 1,165 185 14,982 17,090
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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