AoeStats
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Arabia

508791687Analyzed
3v3 RM · 9d ago on Sep 24, 2026· 35m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
58 2,019 20:48 27:44 —
38 1,344 9:22 21:40 — ⚔ Archer Rush
36 1,273 10:12 25:44 — ⚔ Scout Rush
32 1,135 10:49 30:17 — ⚔ Scout Rush
30 1,046 29:41 — —
24 842 10:39 23:00 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,460 7,885 3,255 990 19,590 21,325
11,300 5,589 825 740 18,454 19,300
10,260 4,885 2,695 200 18,040 20,450
8,600 5,820 2,465 300 17,185 17,996
5,815 4,494 2,665 200 13,174 13,504
3,325 3,645 50 300 7,320 9,934
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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