AoeStats
← FC_M@sTer

Nomad

508372638Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 25m 52s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Huns · Peru
1160
+19
🇮🇳 Spanish · India
1047
+23
🇺🇸 Celts · United States
983
+24
🇨🇴 Poles · Colombia
1375
-28
1294
-26
🇨🇴 Khmer · Colombia
957
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 1,159 13:56 24:30 — ⚔ Fish Boom into Towers FC
40 1,028 13:07 18:43 — ⛏ Fish Boom FC
22 572 14:20 18:19 — ⛏ Fish Boom FC
22 561 16:44 23:27 — ⚔ Fish Boom FC into Scouts
18 476 14:07 17:53 — ⛏ Fish Boom FC
14 354 16:24 24:22 — ⚔ Fish Boom into M@A

Resources

Player Food Wood Gold Stone Spent Collected
7,800 5,855 2,720 200 16,575 16,922
6,500 7,675 920 300 15,395 18,132
4,670 4,470 625 230 9,995 10,559
4,475 4,472 550 400 9,897 9,456
5,245 3,066 270 1,015 9,596 10,338
3,430 2,221 790 750 7,191 6,957
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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