AoeStats
← FC_M@sTer

Nomad

508367784Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 73m 23s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Gurjaras · Colombia
1364
+11
1279
+15
🇨🇴 Khmer · Colombia
929
+28
1301
-20
🇵🇪 Franks · Peru
1213
-17
🇵🇪 Bohemians · Peru
1204
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 3,574 13:31 18:23 54:59 ⚔ Fish Boom FC into Scouts
44 3,196 13:40 21:30 40:56 ⛏ Fish Boom FC
38 2,803 13:44 18:24 40:35 ⛏ Fish Boom FC
38 2,808 16:54 21:42 38:26 ⛏ Fish Boom FC
36 2,611 13:36 22:52 42:15 ⚔ Fish Boom into Scouts
26 1,879 13:02 27:44 59:48 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
61,620 23,724 39,315 4,800 129,459 136,591
32,825 36,305 13,445 11,400 93,975 107,927
28,165 23,006 16,310 2,450 69,931 70,311
26,520 20,096 4,040 3,575 54,231 58,922
23,400 13,068 9,475 5,455 51,398 52,388
19,795 16,365 6,710 4,280 47,150 52,949
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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