AoeStats
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Nomad

508364946Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 29m 52s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1289
+12
🇵🇪 Franks · Peru
1197
+16
🇵🇪 Chinese · Peru
1187
+17
🇨🇴 Tupi · Colombia
1385
-21
1297
-18
🇨🇴 Franks · Colombia
935
-6
Player eAPM Actions Feudal Castle Imperial Opening
45 1,356 13:40 17:30 — ⛏ Fish Boom FC
40 1,192 14:01 21:36 — ⛏ Fish Boom FC
34 1,018 13:46 20:47 — ⛏ Fish Boom FC into Galleys
34 1,010 16:39 21:54 — ⛏ Fish Boom FC
26 773 14:52 24:25 — ⛏ Fish Boom into Galleys FC
24 730 13:57 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,400 6,153 2,610 2,165 17,328 17,032
6,070 6,895 3,375 200 16,540 17,492
5,450 7,415 1,595 725 15,185 16,145
5,555 3,915 1,720 2,700 13,890 14,249
4,440 4,910 855 950 11,155 12,019
5,020 3,201 310 190 8,721 9,722
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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