AoeStats
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Arabia

508360264Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 52m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Malians · Colombia
1375
+10
1283
+14
🇨🇴 Koreans · Colombia
907
+28
🇦🇷 Celts · Argentina
1228
-17
🇦🇷 Aztecs · Argentina
1224
-18
🇦🇷 Inca · Argentina
1220
-17
Player eAPM Actions Feudal Castle Imperial Opening
69 3,629 9:31 25:23 49:33 ⚔ Archers into Skirms
45 2,354 9:33 24:19 42:34 ⚔ Scout Rush
38 2,014 10:15 25:57 38:54 ⚔ Archer Rush
31 1,646 9:28 30:42 — ⚔ M@A into Archers into Skirms
29 1,493 10:32 24:37 49:56 ⛏ Fast Castle
24 1,282 10:19 24:44 43:50 ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,190 14,914 18,515 3,560 66,179 68,272
18,050 14,233 11,205 2,585 46,073 48,038
12,460 21,916 6,695 2,590 43,661 48,835
17,300 11,456 8,145 2,490 39,391 42,875
19,140 8,417 5,820 3,600 36,977 46,174
10,335 7,475 3,390 225 21,425 22,169
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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