AoeStats
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Nomad

508310206Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 32m 39s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Huns · Spain
942
+15
🇷🇺 Byzantines · Russia
895
+18
🇦🇷 Maya · Argentina
887
+39
🇦🇷 Khitans · Argentina
928
-17
🇦🇷 Romans · Argentina
923
-17
🇦🇷 Ethiopians · Argentina
914
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,082 15:12 27:53 — ⚔ Fish Boom into Archers
30 974 21:09 26:52 — ⚔ Fish Boom into M@A into Galleys FC
25 826 15:07 23:40 — ⛏ Fish Boom FC
20 637 16:23 23:20 — ⚔ Fish Boom into Archers
17 565 19:17 23:33 — ⛏ Fish Boom FC
16 525 17:50 — — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
10,470 5,668 5,075 200 21,413 24,800
5,055 6,535 1,960 755 14,305 17,867
5,990 4,458 1,340 1,095 12,883 12,068
5,560 5,435 1,370 100 12,465 12,782
5,260 5,110 765 875 12,010 14,130
3,830 4,013 675 145 8,663 10,806
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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