AoeStats
← sueyroagustin

Pilgrims

508292634Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 46m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Georgians · Türkiye
977
+12
🇩🇪 Armenians · Germany
912
+14
🇦🇷 Malians · Argentina
881
+40
🇨🇱 Vietnamese · Chile
951
-17
🇨🇱 Mongols · Chile
859
-13
🇨🇱 Dravidians · Chile
827
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,851 13:01 20:07 — ⚔ Fish Boom into M@A
24 1,122 15:01 24:55 46:02 ⛏ Fish Boom into Fire Galleys FC
24 1,125 19:51 38:23 — ⚔ Fish Boom into M@A into Skirms
19 877 13:32 29:04 — ⚔ Fish Boom into Archers
18 829 10:45 24:50 43:37 ⚔ Fish Boom into M@A
13 623 23:44 36:17 45:38 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,480 14,965 8,550 2,450 37,445 39,594
12,065 14,347 6,550 1,925 34,887 43,653
12,490 10,240 7,770 1,700 32,200 33,678
9,245 16,200 1,605 200 27,250 30,330
7,625 13,965 1,405 200 23,195 26,569
4,250 6,100 2,305 880 13,535 19,874
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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