AoeStats
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Arena

509893454Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 22m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Khmer · Uruguay
1065
+16
🇺🇾 Lithuanians · Uruguay
1032
+17
🇺🇾 Byzantines · Uruguay
1032
+17
🇦🇷 Huns · Argentina
1000
+55
🇪🇸 Goths · Spain
1079
-18
🇨🇦 Hindustanis · Canada
1065
-17
🇵🇱 Spanish · Poland
1043
-17
🇵🇪 Turks · Peru
1024
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 911 11:36 15:11 — ⛏ Fast Castle
32 734 11:15 15:18 — ⛏ Fast Castle
29 662 10:06 18:03 — ⛏ Fast Castle
27 616 10:49 15:02 — ⛏ Fast Castle
23 514 13:20 17:34 — ⛏ Fast Castle
23 523 13:05 18:03 — ⛏ Fast Castle
21 482 11:34 18:16 — ⛏ Fast Castle
13 302 11:00 15:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,475 4,685 550 310 12,020 13,466
6,850 3,865 200 300 11,215 11,800
4,360 3,070 1,155 750 9,335 10,754
4,130 2,605 980 1,300 9,015 10,025
4,140 3,120 250 1,500 9,010 10,241
4,050 4,205 250 200 8,705 11,866
5,250 2,480 200 335 8,265 9,341
4,025 2,786 520 850 8,181 9,350
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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