AoeStats
← A Casa Gordito

Black Forest

509743777Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 85m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Britons · Uruguay
1042
+12
🇺🇾 Lithuanians · Uruguay
989
+14
🇺🇾 Bulgarians · Uruguay
968
+15
🇺🇾 Teutons · Uruguay
933
+39
🇮🇩 Britons · Indonesia
963
-15
🇮🇩 Huns · Indonesia
960
-15
🇷🇴 Vikings · Romania
920
-13
🇺🇸 Byzantines · United States
907
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 4,083 13:16 18:07 33:13 ⛏ Fast Castle
44 3,745 14:07 19:48 33:52 ⛏ Fast Castle
28 2,367 13:54 18:47 33:32 ⛏ Fast Castle
26 2,198 11:20 15:55 32:13 ⛏ Fast Castle
23 1,958 11:47 15:27 34:12 ⛏ Fast Castle
23 1,945 11:35 16:12 33:10 ⛏ Fast Castle
21 1,771 14:44 19:53 32:27 ⛏ Fast Castle
15 1,326 13:06 16:59 36:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,680 42,784 30,990 4,325 144,779 165,703
48,510 46,435 28,020 6,400 129,365 142,213
53,890 44,248 25,675 4,790 128,603 150,382
34,115 56,089 24,755 6,840 121,799 136,468
47,520 24,332 16,255 3,375 91,482 103,165
44,655 21,629 18,750 4,020 89,054 91,688
40,595 15,535 28,125 1,005 85,260 111,854
32,040 19,662 22,355 2,540 76,597 92,438
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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