Arabia
506706271Analyzed1v1 RM
·
17d ago on Sep 14, 2026·
37m 7s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
M@nqu!to
44 units ordered
Cavalry Archer28
Scout Cavalry6
Militia5
Spearman2
Mangonel2
Knight1
First military 8:20 — Militia
NeroNam
48 units ordered
Steppe Lancer16
Scorpion10
Spearman9
Skirmisher4
Rocket Cart4
Archer2
Battering Ram2
Scout Cavalry1
First military 11:19 — Scout Cavalry
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
M@nqu!to’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+10
Scorpion
+1
NeroNam’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3