AoeStats
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Nomad

505801559Analyzed
2v2 RM · 20d ago on Sep 11, 2026· 32m 38s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
1209
+19
🇺🇸 Italians · United States
1206
+20
🇵🇪 Huns · Peru
1298
-20
🇵🇪 Bulgarians · Peru
1271
-19
Player eAPM Actions Feudal Castle Imperial Opening
49 1,613 13:48 20:22 — ⛏ Fish Boom into Fire Galleys FC into Galleys
39 1,261 14:39 23:59 — ⚔ Archer Rush
35 1,144 15:03 21:05 — ⛏ Fish Boom FC
32 1,041 14:41 22:38 — ⚔ Fish Boom into M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
8,125 8,985 2,550 975 20,635 20,735
7,785 4,990 1,915 950 15,640 17,441
7,670 4,955 2,015 210 14,850 16,481
5,150 4,862 2,175 300 12,487 13,639
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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