AoeStats
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Arena

505798505Analyzed
2v2 RM · 20d ago on Sep 11, 2026· 30m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Portuguese · Peru
1280
+18
🇵🇪 Burgundians · Peru
1252
+19
🇺🇸 Koreans · United States
1342
-19
🇺🇸 Romans · United States
1319
-18
Player eAPM Actions Feudal Castle Imperial Opening
56 1,705 11:18 25:20 — ⛏ Fast Castle
31 952 11:17 15:09 29:35 ⛏ Fast Castle
31 955 10:41 15:25 26:08 ⛏ Fast Castle
28 870 9:11 23:31 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
9,300 6,295 2,180 850 18,625 23,586
5,300 4,610 3,905 780 14,595 17,063
5,750 5,010 600 1,475 12,835 13,696
5,685 3,000 1,060 970 10,715 11,570
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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