Arabia
505772399Analyzed1v1 RM
·
20d ago on Sep 11, 2026·
44m 29s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
M@nqu!to
103 units ordered
Knight75
Woad Raider8
Archer7
Spearman7
Militia4
Monk2
First military 8:25 — Militia
NeroNam
106 units ordered
Steppe Lancer79
Monk8
Skirmisher6
Trebuchet6
Spearman2
Militia2
Scout Cavalry2
Camel Scout1
First military 10:25 — Spearman
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
M@nqu!to’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Skirmisher
+3
NeroNam’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Eagle Scout
+8
Scout Cavalry
+6
beaten by
Skirmisher
+3