AoeStats
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Arabia

505571150Analyzed
2v2 RM · 21d ago on Sep 10, 2026· 36m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
1306
+14
🇲🇽 Jurchens · Mexico
1190
+20
🇵🇪 Malay · Peru
1286
-18
🇵🇪 Hindustanis · Peru
1241
-16
Player eAPM Actions Feudal Castle Imperial Opening
65 2,355 9:48 24:39 — ⚔ Scout Rush
61 2,212 11:15 22:24 — ⚔ Scout Rush
42 1,532 9:47 23:00 — ⚔ Scouts into Archers
39 1,418 10:24 21:41 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,060 7,381 2,520 205 22,166 23,048
10,260 7,870 2,935 850 21,915 24,082
11,065 7,130 2,900 150 21,245 21,433
5,205 4,607 2,330 130 12,272 15,836
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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