AoeStats
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Black Forest

510691474Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 57m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Georgians · United States
1266
+15
🇫🇷 Bohemians · France
1252
+16
🇺🇸 Khmer · United States
1207
+17
🇺🇸 Shu · United States
1163
+20
🇧🇷 Bohemians · Brazil
1281
-18
🇮🇳 Italians · India
1236
-17
🇵🇪 Mongols · Peru
1233
-17
🇦🇷 Franks · Argentina
1213
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 2,269 10:52 14:29 35:44 ⛏ Fast Castle
35 2,032 13:11 19:13 30:58 ⛏ Fish Boom FC
34 1,990 12:12 17:32 29:59 ⛏ Fish Boom FC
32 1,851 13:12 20:33 — ⛏ Fish Boom FC
31 1,818 12:45 17:34 39:36 ⚔ FC into Archers
28 1,651 10:31 14:08 43:50 ⛏ Fast Castle
24 1,397 12:16 16:59 35:24 ⛏ Fast Castle
16 914 12:48 20:38 33:55 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
39,825 13,370 22,090 1,150 76,435 87,380
31,965 19,135 18,385 6,100 75,585 113,098
19,760 26,004 17,335 2,925 66,024 75,008
35,750 15,630 11,125 2,250 64,755 77,678
8
15,425 25,277 12,150 180 53,032 58,293
15,070 17,280 9,895 3,405 45,650 59,031
18,095 13,060 7,995 2,450 41,600 45,277
12,465 22,098 2,080 1,555 38,198 40,854
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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