AoeStats
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Arena

510219832Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 39m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1276
+12
🇺🇸 Dravidians · United States
1228
+14
🇮🇳 Persians · India
1123
+18
🇳🇿 Chinese · New Zealand
1101
+18
🇨🇴 Hindustanis · Colombia
1208
-17
🇲🇽 Mongols · Mexico
1166
-15
🇨🇳 Japanese · China
1162
-15
🇨🇴 Aztecs · Colombia
1158
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,698 10:21 14:28 — ⛏ Fast Castle
33 1,305 10:09 14:25 35:10 ⚔ FC into Archers
33 1,320 10:13 14:25 29:27 ⛏ Fast Castle
30 1,173 10:21 13:39 — ⛏ Fast Castle
27 1,077 9:52 16:59 33:57 ⛏ Fast Castle
24 951 11:33 15:12 36:43 ⛏ Fast Castle
24 929 10:43 14:28 28:38 ⛏ Fast Castle
22 877 10:43 14:36 29:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,875 28,663 16,035 980 67,553 77,085
16,395 14,275 8,965 1,500 41,135 48,493
13,245 16,405 7,735 1,625 39,010 55,715
17,245 10,420 7,780 950 36,395 42,868
17,910 7,775 9,910 210 35,805 38,516
13,675 11,710 3,815 1,600 30,800 37,228
8
11,000 9,140 8,275 260 28,675 30,202
12,830 8,670 3,305 965 25,770 29,189
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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