AoeStats
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Arena

510015068Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 43m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1554
+5
🇦🇷 Turks · Argentina
1219
+14
🇦🇷 Persians · Argentina
1138
+18
🇺🇸 Khmer · United States
1269
-15
🇺🇸 Dravidians · United States
1224
-12
🇮🇳 Italians · India
1154
-10
Player eAPM Actions Feudal Castle Imperial Opening
43 1,860 9:46 13:15 40:06 ⛏ Fast Castle
38 1,657 12:24 16:32 23:02 ⛏ Fast Castle
35 1,508 9:53 14:02 43:34 ⛏ Fast Castle
33 1,448 12:18 16:29 37:14 ⛏ Fast Castle
32 1,411 10:49 25:34 — ⚔ Tower Rush
28 1,234 10:25 14:43 35:44 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,490 7,715 11,810 200 41,215 48,793
18,500 9,385 9,895 1,500 39,280 52,489
8
11,365 12,765 12,255 100 36,485 38,214
11,895 9,000 7,720 1,080 29,695 32,926
9,245 10,940 2,790 2,000 24,975 26,601
11,625 9,413 1,200 2,060 24,298 27,512
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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