AoeStats
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Black Forest

509648339Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 42m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Goths · France
1180
+16
🇨🇦 Vikings · Canada
1159
+17
🇨🇾 Italians · Cyprus
1132
+18
🇺🇸 Khmer · United States
1218
-19
🇺🇸 Dravidians · United States
1148
-16
🇮🇳 Bohemians · India
1144
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,519 9:44 16:36 33:34 ⛏ Fast Castle
31 1,321 11:03 13:44 33:46 ⛏ Fast Castle
31 1,328 12:32 17:21 40:47 ⚔ FC into Archers
29 1,228 11:49 15:41 34:58 ⛏ Fast Castle
24 1,004 11:03 17:12 — ⛏ Fast Castle
21 910 12:45 17:12 30:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
V
19,545 24,510 9,725 3,175 56,955 61,329
17,620 21,252 10,690 2,910 52,472 56,436
13,585 12,455 6,960 1,595 34,595 45,412
13,945 8,370 6,925 200 29,440 38,997
8
11,525 10,527 6,830 200 29,082 31,223
6,985 7,665 1,310 1,150 17,110 19,374
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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