AoeStats
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Black Forest

509507455Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 6m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Armenians · Germany
1343
+9
🇨🇿 Malay · Czechia
1315
+10
🇧🇪 Britons · Belgium
1184
+14
🇺🇸 Khmer · United States
1203
-12
🇮🇳 Italians · India
1171
-11
🇺🇸 Dravidians · United States
1140
-10
Player eAPM Actions Feudal Castle Imperial Opening
59 392 — — —
40 264 — — —
36 237 — — —
34 224 — — —
32 215 — — —
20 136 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,200 164 50 0 1,414 1,405
720 250 50 0 1,020 818
650 275 0 0 925 1,024
500 225 50 0 775 931
8
600 100 0 0 700 899
350 161 50 0 561 469
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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