AoeStats
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Oasis

509656858Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 56m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Goths · Brazil
1412
+17
🇧🇷 Saracens · Brazil
1328
+20
🇫🇮 Armenians · Finland
1460
-19
🇫🇮 Armenians · Finland
1400
-18
Player eAPM Actions Feudal Castle Imperial Opening
61 3,452 10:16 29:03 45:09 ⚔ M@A into Skirms
50 2,831 10:12 25:10 39:08 ⚔ Archer Rush
46 2,621 9:17 27:16 47:29 ⚔ Archers into Skirms
15 831 9:14 29:43 — ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
38,380 21,144 19,170 1,650 80,344 83,858
36,645 16,932 15,880 1,370 70,827 75,022
24,030 16,439 14,495 3,710 58,674 63,767
4,880 3,693 480 125 9,178 12,500
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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