AoeStats
← juu

Arena

509647902Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 46m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Turks · Hong Kong SAR China
1515
+13
🇨🇳 Burgundians · China
1465
+15
🇫🇮 Teutons · Finland
1475
-15
🇫🇮 Cumans · Finland
1413
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 2,277 10:30 14:12 36:55 ⛏ Fast Castle
45 2,076 10:50 15:08 33:33 ⛏ Fast Castle
37 1,707 8:21 21:36 31:41 ⚔ Towers FC
34 1,575 9:07 20:30 39:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,205 14,550 19,345 960 62,060 65,199
18,700 18,103 11,290 2,610 50,703 56,952
18,340 14,763 4,870 2,175 40,148 42,283
20,240 8,895 10,145 855 40,135 45,044
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.