AoeStats
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Black Forest

509643092Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 22m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Celts · France
1490
+15
🇫🇷 Mapuche · France
1489
+15
🇫🇮 Teutons · Finland
1492
-17
🇫🇮 Cumans · Finland
1426
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 925 10:09 13:56 — ⛏ Fast Castle
40 893 11:41 — — ⚔ Tower Rush
30 668 12:22 18:25 — ⛏ Fast Castle
28 627 10:48 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,445 4,120 1,450 100 9,115 9,382
3,700 2,643 100 1,985 8,428 8,304
3,990 3,808 50 100 7,948 9,379
3,100 1,296 300 1,025 5,721 5,913
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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