AoeStats
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Arena

509815180Analyzed
4v4 RM · 6d ago on Sep 28, 2026· 3m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Britons · India
1223
+11
🇺🇸 Slavs · United States
1152
+14
🇦🇷 Khmer · Argentina
1147
+30
🇮🇳 Goths · India
1103
+17
🇺🇸 Teutons · United States
1139
-15
🇲🇽 Dravidians · Mexico
1135
-15
1105
-14
🇲🇽 Maya · Mexico
1064
-12
Player eAPM Actions Feudal Castle Imperial Opening
63 222 — — —
62 220 — — —
43 153 — — —
42 149 — — —
14 48 — — —
11 39 — — —
3 9 — — —
1 5 — — —

Resources

Player Food Wood Gold Stone Spent Collected
450 100 0 0 550 456
350 150 0 0 500 467
350 100 0 0 450 331
300 125 0 0 425 359
150 0 0 0 150 300
150 0 0 0 150 157
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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