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Black Forest

510143714Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 67m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Italians · Netherlands
795
+15
🇳🇱 Huns · Netherlands
766
+17
🇨🇴 Japanese · Colombia
695
+19
🇮🇳 Malians · India
827
-19
🇹🇼 Malay · Taiwan
752
-16
🇹🇼 Burmese · Taiwan
752
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,987 11:16 19:37 32:16 ⛏ Fast Castle
22 1,454 19:19 27:26 39:29 ⛏ Fast Castle
22 1,492 13:37 23:12 37:03 ⛏ Fast Castle
14 961 12:16 19:14 37:00 ⛏ Fast Castle
13 859 14:29 20:46 30:56 ⛏ Fast Castle
11 744 11:18 23:44 33:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,255 17,060 25,960 2,625 87,900 105,635
29,975 22,668 17,600 1,700 71,943 92,856
26,620 19,584 21,550 3,770 71,524 97,977
17,670 15,608 13,285 2,875 49,438 62,194
12,575 18,290 12,285 3,130 46,280 64,714
19,940 17,467 5,720 1,620 44,747 49,804
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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