AoeStats
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Arena

509712780Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 65m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Franks · Switzerland
903
+13
🇺🇸 Spanish · United States
857
+15
🇮🇳 Turks · India
810
+17
🇺🇸 Vietnamese · United States
810
+17
🇬🇧 Romans · United Kingdom
884
-18
🇬🇧 Vietnamese · United Kingdom
876
-17
🇬🇧 Hindustanis · United Kingdom
835
-16
🇬🇧 Lithuanians · United Kingdom
721
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 2,267 11:16 16:25 54:04 ⛏ Fast Castle
30 1,953 9:56 13:47 28:54 ⛏ Fast Castle
26 1,699 11:46 19:34 42:18 ⛏ Fast Castle
19 1,275 11:44 19:26 33:42 ⛏ Fast Castle
17 1,135 13:40 18:52 32:11 ⛏ Fast Castle
13 829 12:58 18:06 — ⛏ Fast Castle
12 758 10:45 14:53 36:18 ⛏ Fast Castle
10 626 15:16 21:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,555 24,080 24,815 4,855 92,305 104,345
29,670 19,856 19,570 7,400 76,496 89,639
31,030 18,695 22,920 2,700 75,345 90,614
23,205 36,660 9,955 1,045 70,865 72,194
32,550 10,065 16,695 2,800 62,110 64,060
19,080 21,300 13,270 4,310 57,960 59,048
12,550 3,705 7,270 1,400 24,925 26,409
4,975 7,483 2,025 1,515 15,998 15,880
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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