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Black Forest

507833258Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 29m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
911
+16
🇪🇸 Lithuanians · Spain
854
+18
🇲🇽 Jurchens · Mexico
830
+18
🇩🇪 Celts · Germany
943
-19
🇩🇪 Persians · Germany
907
-18
🇮🇳 Britons · India
842
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 742 14:17 19:29 — ⛏ Fast Castle
17 483 11:55 19:25 — ⛏ Fast Castle
15 435 17:45 21:23 — ⛏ Fish Boom FC
11 331 12:50 21:42 — ⛏ Fast Castle
10 303 13:28 19:33 — ⛏ Fast Castle
9 254 18:29 26:56 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,170 4,400 1,550 1,605 14,725 15,917
5,845 5,321 1,385 465 13,016 16,000
5,960 4,443 1,035 960 12,398 15,060
5,585 4,414 680 1,500 12,179 13,520
5,380 3,325 1,225 830 10,760 13,001
5,225 3,639 350 0 9,214 9,974
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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