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Arena

507716472Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 49m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Magyars · New Zealand
988
+13
🇦🇺 Burgundians · Australia
976
+14
🇦🇺 Teutons · Australia
959
+14
🇮🇳 Persians · India
822
+20
🇮🇳 Britons · India
968
-17
🇹🇼 Bohemians · Taiwan
924
-15
🇹🇷 Goths · Türkiye
906
-15
🇻🇳 Franks · Vietnam
884
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,954 14:35 18:28 35:09 ⛏ Fast Castle
38 1,914 12:38 16:57 29:40 ⛏ Fast Castle
34 1,697 12:04 15:56 33:07 ⛏ Fast Castle
31 1,566 10:09 16:24 38:48 ⛏ Fast Castle
25 1,251 12:52 18:01 31:31 ⛏ Fast Castle
25 1,264 10:06 14:20 31:15 ⛏ Fast Castle
23 1,167 11:11 15:43 30:10 ⛏ Fast Castle
14 689 11:47 17:40 29:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,685 14,770 19,280 2,575 66,310 76,096
26,840 14,750 14,180 6,400 62,170 74,292
21,985 16,150 15,775 3,580 57,490 69,727
21,155 20,570 11,205 4,100 57,030 65,723
18,735 15,890 12,205 1,500 48,330 60,425
19,425 13,416 7,135 1,960 41,936 48,247
16,745 15,953 3,660 2,900 39,258 43,691
15,820 13,385 5,370 900 35,475 41,930
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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