AoeStats
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Four Lakes

508385986Analyzed
1v1 RM · 9d ago on Sep 22, 2026· 58m 57s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Aztecs · Mexico
969
+15
🇵🇪 Britons · Peru
956
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,186 12:42 21:42 42:01 ⛏ Fish Boom FC
22 1,321 10:41 17:31 38:14 ⚔ Fish Boom into Scouts FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
25,375 19,404 16,145 3,880 64,804 69,034
20,695 15,926 8,875 3,000 48,496 50,027
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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