AoeStats
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Migration

508864923Analyzed
1v1 RM · 6d ago on Sep 24, 2026· 61m 1s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Ethiopians · Switzerland
1015
+16
🇫🇷 Koreans · France
1020
-16
Player eAPM Actions Feudal Castle Imperial Opening
20 1,209 12:31 23:37 39:39 ⚔ Fish Boom into Towers into Fire Galleys FC
17 1,021 13:55 18:39 38:41 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
19,695 21,295 12,525 3,300 56,815 71,191
11,815 19,725 7,040 2,650 41,230 46,076
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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