AoeStats
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Arena

508649812Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 79m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Japanese · Vietnam
1102
+15
🇨🇳 Spanish · China
1094
+16
🇪🇸 Franks · Spain
1089
-16
🇨🇭 Byzantines · Switzerland
1086
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 3,903 11:56 15:38 39:29 ⛏ Fast Castle
41 3,297 9:56 16:23 35:25 ⛏ Fast Castle
35 2,810 10:43 14:48 31:55 ⛏ Fast Castle
23 1,814 11:21 15:28 66:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,470 25,845 23,375 3,840 108,530 124,216
44,770 15,950 26,670 2,205 89,595 117,902
36,365 33,460 8,895 2,500 81,220 87,018
24,110 13,015 13,705 2,085 52,915 60,146
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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