AoeStats
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Arena

507968096Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 80m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Malay · Australia
1140
+15
🇹🇷 Magyars · Türkiye
1139
+15
🇩🇪 Turks · Germany
1120
+16
🇸🇰 Huns · Slovakia
1100
+17
🇹🇼 Goths · Taiwan
1130
-16
🇹🇼 Bengalis · Taiwan
1118
-16
🇨🇳 Japanese · China
1113
-16
🇨🇭 Poles · Switzerland
1101
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,939 11:27 15:12 29:01 ⛏ Fast Castle
35 2,820 10:21 17:59 42:35 ⛏ Fast Castle
25 2,042 11:20 15:06 32:53 ⛏ Fast Castle
24 1,890 10:51 17:28 30:59 ⛏ Fast Castle
24 1,910 11:00 16:16 33:51 ⛏ Fast Castle
23 1,837 10:55 15:14 29:28 ⛏ Fast Castle
18 1,416 11:13 17:03 30:35 ⛏ Fast Castle
18 1,426 12:43 16:59 41:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
77,180 56,600 12,030 1,700 147,510 156,873
50,740 40,055 50,800 5,600 147,195 176,920
60,380 33,065 36,025 1,080 130,550 152,819
68,090 13,740 23,820 2,830 108,480 119,617
53,050 28,750 20,100 3,010 104,910 108,587
38,925 40,915 10,715 2,995 93,550 96,250
46,195 24,565 17,125 3,850 91,735 98,737
18,205 12,090 8,845 3,350 42,490 42,661
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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