AoeStats
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MegaRandom

507954847Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 48m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Slavs · Switzerland
1088
+13
🇭🇺 Lithuanians · Hungary
1026
+16
🇷🇴 Georgians · Romania
1018
+16
🇹🇷 Koreans · Türkiye
1016
+16
🇮🇩 Franks · Indonesia
1078
-18
🇨🇳 Khitans · China
1069
-17
🇹🇼 Spanish · Taiwan
968
-13
🇮🇳 Maya · India
958
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,690 11:20 19:32 37:24 ⚔ Fish Boom into Archers
32 1,549 11:03 22:07 34:25 ⚔ Scout Rush
27 1,298 11:24 15:07 37:41 ⛏ Fish Boom FC
27 1,301 10:12 16:18 31:55 ⛏ Fast Castle
22 1,080 11:06 19:31 34:24 ⛏ Fish Boom FC
21 1,035 11:13 23:22 — ⚔ Scout Rush
15 740 13:44 18:28 47:02 ⛏ Fish Boom FC
14 682 12:47 20:10 34:41 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,775 10,442 13,130 1,580 54,927 57,405
16,485 16,030 10,385 3,475 46,375 55,583
20,400 8,203 11,695 1,050 41,348 46,716
13,685 14,383 9,660 1,700 39,428 47,851
13,830 9,704 5,700 3,265 32,499 32,681
12,570 11,165 4,775 360 28,870 35,308
12,725 5,155 6,675 1,425 25,980 28,261
6,465 3,886 875 1,035 12,261 13,182
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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