AoeStats
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Fortress

508573515Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 69m 10s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
761
+17
🇵🇪 Persians · Peru
759
+18
🇨🇱 Ethiopians · Chile
798
-18
🇨🇱 Spanish · Chile
789
-17
Player eAPM Actions Feudal Castle Imperial Opening
24 1,654 6:34 17:31 30:58 ⚔ FC into Archers
21 1,447 8:41 16:12 37:51 ⛏ Fast Castle
15 1,044 7:11 14:52 27:26 ⚔ FC into Archers
15 1,058 8:35 21:54 25:05 ⚔ M@A into Towers into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
31,705 18,860 24,470 3,405 78,440 86,283
24,020 23,920 23,175 2,710 73,825 88,214
18,235 20,275 17,670 3,135 59,315 69,928
18,495 11,595 14,855 2,720 47,665 51,188
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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