AoeStats
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MegaRandom

508569598Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 37m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
880
+13
🇺🇸 Celts · United States
791
+17
🇨🇱 Ethiopians · Chile
813
-15
🇨🇱 Spanish · Chile
804
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,258 11:37 24:43 — ⚔ Scout Rush
14 514 12:04 — —
13 507 12:32 29:45 — ⚔ Archer Rush
12 455 12:21 30:33 — ⚔ M@A into Towers

Resources

Player Food Wood Gold Stone Spent Collected
12,510 5,670 5,650 0 23,830 24,745
5,720 3,395 1,170 1,625 11,910 14,151
5,325 4,660 900 250 11,135 12,912
3,890 3,110 1,100 1,025 9,125 9,006
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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