AoeStats
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Nomad

510557917Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 3m 58s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Persians · Hong Kong SAR China
1714
+11
🇨🇱 Byzantines · Chile
1654
+14
🇭🇰 Tupi · Hong Kong SAR China
1630
+15
🇭🇰 Italians · Hong Kong SAR China
1571
+17
🇩🇿 Khitans · Algeria
1639
-16
🇹🇷 Burgundians · Türkiye
1603
-14
🇨🇳 Wei · China
1593
-14
🇧🇷 Italians · Brazil
1573
-13
Player eAPM Actions Feudal Castle Imperial Opening
81 322 — — —
46 185 — — —
43 172 — — —
37 148 — — —
35 140 — — —
27 108 — — —
20 78 — — —
19 76 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 456 0 100 906 224
300 450 0 100 850 123
300 450 0 100 850 261
250 459 0 100 809 243
250 450 0 100 800 180
200 453 0 100 753 180
300 331 0 0 631 278
250 175 0 0 425 190
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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