AoeStats
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Arena

509568383Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 53m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Malians · Türkiye
1911
+5
🇨🇳 Georgians · China
1895
+6
🇨🇳 Armenians · China
1724
+11
🇨🇳 Japanese · China
1502
+19
🇨🇳 Britons · China
1698
-14
🇩🇪 Jurchens · Germany
1616
-10
🇭🇰 Huns · Hong Kong SAR China
1608
-10
🇨🇳 Goths · China
1523
-7
Player eAPM Actions Feudal Castle Imperial Opening
60 3,188 10:15 14:17 28:51 ⛏ Fast Castle
57 3,021 10:27 14:02 26:16 ⛏ Fast Castle
49 2,635 10:44 14:25 39:50 ⛏ Fast Castle
45 2,386 10:05 14:41 28:43 ⛏ Fast Castle
41 2,180 9:38 14:00 30:36 ⛏ Fast Castle
40 2,136 10:49 14:58 27:44 ⛏ Fast Castle
35 1,854 9:53 13:35 27:40 ⛏ Fast Castle
25 1,325 10:36 14:33 27:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,705 36,928 16,115 4,625 83,373 86,615
31,890 19,105 20,415 4,365 75,775 90,200
26,175 35,965 9,695 2,830 74,665 98,722
22,095 25,685 20,715 4,850 73,345 82,508
37,035 20,210 14,345 975 72,565 77,463
28,635 16,400 14,370 5,550 64,955 90,305
22,335 16,555 12,445 2,650 53,985 65,673
22,255 13,405 7,800 1,830 45,290 45,859
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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