AoeStats
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Oasis

509466643Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 51m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
1714
+16
🇦🇷 Maya · Argentina
1701
+16
🇮🇳 Koreans · India
1651
+18
🇭🇰 Jurchens · Hong Kong SAR China
1586
+22
🇳🇴 Mongols · Norway
1722
-19
🇳🇴 Armenians · Norway
1701
-18
🇳🇴 Vikings · Norway
1696
-18
🇳🇴 Malians · Norway
1689
-17
Player eAPM Actions Feudal Castle Imperial Opening
67 3,442 8:35 21:07 35:28 ⚔ Archers into Towers
54 2,760 9:19 23:59 40:22 ⚔ Archer Rush
51 2,600 9:20 18:30 34:19 ⚔ Scout Rush
51 2,637 8:35 24:33 44:17 ⚔ M@A into Archers
47 2,392 9:14 21:09 34:22 ⚔ Scout Rush
42 2,171 9:10 19:38 30:22 ⛏ Fast Castle
41 2,090 10:47 15:28 30:55 ⛏ Fast Castle
34 1,751 9:06 19:36 34:19 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,340 18,205 17,885 3,050 78,480 82,124
31,235 23,985 18,980 2,250 76,450 84,271
28,770 24,303 9,715 3,835 66,623 73,429
29,055 17,330 12,810 4,955 64,150 66,270
20,160 15,399 12,290 3,290 51,139 56,888
18,070 17,105 9,780 2,370 47,325 51,078
18,560 18,730 5,260 3,310 45,860 48,401
17,795 15,276 9,035 2,865 44,971 48,983
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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