AoeStats
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Nomad

509424098Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 34m 0s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇪 Bengalis · Georgia
1664
+12
🇪🇸 Cumans · Spain
1605
+14
🇩🇪 Aztecs · Germany
1602
+14
🇹🇷 Huns · Türkiye
1581
+15
🇭🇰 Britons · Hong Kong SAR China
1588
-16
🇭🇰 Poles · Hong Kong SAR China
1578
-14
🇭🇰 Italians · Hong Kong SAR China
1557
-13
🇭🇰 Shu · Hong Kong SAR China
1516
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 1,800 12:41 23:15 — ⚔ Fish Boom into Archers
51 1,732 12:19 23:42 — ⛏ Fish Boom into Galleys into Fire Galleys FC
46 1,577 14:04 18:24 — ⛏ Fish Boom FC
44 1,481 13:23 17:34 — ⛏ Fish Boom FC
42 1,422 14:10 18:21 33:29 ⛏ Fish Boom FC into Galleys
39 1,318 15:14 19:02 — ⛏ Fish Boom FC
35 1,197 13:32 17:27 — ⚔ Fish Boom FC into Scouts
34 1,149 12:28 33:27 —

Resources

Player Food Wood Gold Stone Spent Collected
11,930 12,227 3,095 400 27,652 29,548
8,550 12,044 4,240 1,765 26,599 26,460
7,585 7,699 3,545 750 19,579 20,148
7,825 9,180 1,615 950 19,570 21,161
6,300 8,201 4,160 335 18,996 20,630
8,525 8,516 600 950 18,591 20,259
6,255 5,875 5,195 200 17,525 17,377
5,060 6,477 1,905 525 13,967 13,718
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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