AoeStats
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Black Forest

509163786Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 47m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
1458
+16
🇨🇳 Persians · China
1424
+18
🇺🇸 Turks · United States
1418
+18
🇧🇷 Khmer · Brazil
1406
+18
🇭🇰 Ethiopians · Hong Kong SAR China
1552
-21
🇹🇼 Persians · Taiwan
1524
-20
🇨🇴 Poles · Colombia
1387
-15
🇺🇸 Dravidians · United States
1378
-14
Player eAPM Actions Feudal Castle Imperial Opening
68 3,226 11:06 15:05 30:14 ⛏ Fish Boom FC
66 3,142 9:01 21:11 32:30 ⚔ Scouts into Fish Boom
51 2,417 10:00 23:24 36:24 ⚔ Scouts into Skirms
44 2,084 11:54 17:54 33:00 ⛏ Fish Boom FC
44 2,079 12:08 15:12 31:09 ⛏ Fish Boom FC
35 1,649 8:30 20:44 — ⚔ M@A into Archers
29 1,405 21:14 32:15 40:46 ⛏ Fish Boom FC
29 1,380 21:18 30:56 40:46 ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
40,045 23,998 24,300 1,600 89,943 94,679
45,640 17,820 18,680 2,335 84,475 92,236
25,775 26,516 17,600 2,315 72,206 87,228
24,625 28,875 13,135 3,185 69,820 80,815
19,550 12,334 11,425 2,180 45,489 51,206
16,510 14,468 8,375 1,530 40,883 47,749
16,345 14,331 5,425 1,790 37,891 40,826
14,110 8,542 7,490 300 30,442 35,972
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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